04-12-2020, 12:22 AM
I try the demo of DxEngine for rendering PhysicallyBasedMaterial with Transparency.
But adding an opacity file doesn't affect to result.
Thanks for your support.
[attachment=159]
[attachment=158]
But adding an opacity file doesn't affect to result.
Code:
shaderResourceView = Ab3d.DirectX.TextureLoader.LoadShaderResourceView(device, oneFileName);
var texture = new TextureMapInfo(textureType, shaderResourceView, null, oneFileName);
physicallyBasedMaterial.TextureMaps.Add(texture);
Thanks for your support.
[attachment=159]
[attachment=158]