Ab3d.DXEngine
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    Obtaining instance meshes from InstancedMeshGeometryVisual3D 2
591
05-10-2021, 06:29 AM
Last Post: siik
    OctTree and moving objects 3
7,088
04-24-2020, 11:14 AM
Last Post: abenedik
    Oculus Rift fieldOfView? 2
2,485
08-23-2017, 08:28 AM
Last Post: ninekorn
    oculus rift get position of touch controllers? 1
3,545
09-07-2017, 08:50 AM
Last Post: abenedik
    Overlapping Viewports 2
3,323
11-24-2017, 08:33 PM
Last Post: BillC
    Performance issues 0
2,891
11-20-2019, 01:37 PM
Last Post: janovrom
   
PhysicallyBasedMaterial with Transparency
4
3,415
04-14-2020, 01:50 PM
Last Post: Alex3d
    Plans for UWP 1
2,467
03-01-2017, 07:34 PM
Last Post: abenedik
   
Problem with PBR rendering and shadows
2
3,612
02-18-2020, 10:26 PM
Last Post: abenedik
   
Ray hits bounds but not the object
3
540
03-17-2022, 11:04 AM
Last Post: janovrom
    Referencing Samples 2
2,321
02-17-2017, 02:01 PM
Last Post: BillC
    RenderSpritesRenderingStep disposal 0
104
06-23-2022, 11:11 AM
Last Post: janovrom
   
Screen to volume transform?
7
5,058
02-15-2017, 10:05 AM
Last Post: abenedik
    Shared tag between SceneNode and RenderablePrimitiveBase 2
886
08-23-2021, 08:25 AM
Last Post: janovrom
    Showing Point Locations 2
2,502
12-12-2016, 11:09 PM
Last Post: BillC
    Some eval questions 4
567
11-04-2021, 01:42 PM
Last Post: mjtrainor
    TargetPositionCamera.GetRayFromCamera() sometimes returns Direction = NaN 3
593
10-19-2021, 10:56 AM
Last Post: siik
    Techniques and Passes 6
3,167
06-26-2017, 10:15 PM
Last Post: abenedik
    Text in DXScene using WpfModelVisual3DNode and TextVisual3D 5
5,075
02-27-2018, 11:04 AM
Last Post: abenedik
    Texture issues 1
2,194
05-10-2016, 09:26 AM
Last Post: abenedik

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