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Use of Power Toys with Hololens - Printable Version +- AB4D Forum (https://forum.ab4d.com) +-- Forum: Products Forums (https://forum.ab4d.com/forumdisplay.php?fid=4) +--- Forum: Ab3d.DXEngine (https://forum.ab4d.com/forumdisplay.php?fid=11) +--- Thread: Use of Power Toys with Hololens (/showthread.php?tid=4221) |
Use of Power Toys with Hololens - HelloSupport - 10-21-2020 Power Toys runs under WPF which I understand will not work with Hololens (only UWP will). If we compile our WPF app using Power Toys to Direct X using your utility, will this work with Hololens? Thanks for your help. RE: Use of Power Toys with Hololens - abenedik - 10-21-2020 I have checked the Hololens requirements and a UWP application is required to use it. It is possible to use DirectX 11. So theoretically it should be possible to use Ab3d.DXEngine to render the content for Hololens. This would require some very good knowledge of Ab3d.DXEngine to create something similar to OculusWrap (https://github.com/ab4d/Ab3d.OculusWrap) that can use Ab3d.DXEngine for Oculus Rift. This could probably work for the core Ab3d.DXEngine.dll assembly. But I do not know if it is possible to use WPF assemblies in UWP application - if this is possible that it should be also possible to use Ab3d.DXEngine.Wpf.dll assembly and the Ab3d.PowerToys with other WPF 3D objects. But maybe it would be possible to use XAML Islands to host UWP part of the application inside WPF application (https://www.thomasclaudiushuber.com/2019/04/23/net-core-3-use-uwp-controls-in-wpf-with-xaml-islands). I do not have Hololens and also do not have time to work on that. If some other Ab3d.DXEngine user has done some work on that, I would ask him to provide some additional information. RE: Use of Power Toys with Hololens - HelloSupport - 10-21-2020 Thanks for the research. I will digest this. |