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Moving and Efficient creation of SceneNodes - Printable Version +- AB4D Forum (https://forum.ab4d.com) +-- Forum: Products Forums (https://forum.ab4d.com/forumdisplay.php?fid=4) +--- Forum: Ab3d.DXEngine (https://forum.ab4d.com/forumdisplay.php?fid=11) +--- Thread: Moving and Efficient creation of SceneNodes (/showthread.php?tid=4265) |
Moving and Efficient creation of SceneNodes - Marc - 06-11-2021 I have to create an scene with many independent meshes. I am using MeshObjectNode to create the SceneNode that are all appended to one root SceneNode. First of all I am not sure if this is the most efficient way of creating the objects, having one root scene node and then appending all of the different object's meshobjectnode. Secondly, I would like to move each of the objects independently, but I am not sure how. I have seen in the examples that in order to move them all the examples use the SceneNodeVisual3D and then the transform of this object is changed. As far as I understand the SceneNodeVisual3D is a wpf object which is less efficient since I want to work directly with MeshObjectNode. I have tried changing the Transform of the children SceneNodes but that does not move the mesh defined within the SceneNode. Am I missing anything? RE: Moving and Efficient creation of SceneNodes - abenedik - 06-11-2021 You can change the transformation of SceneNodes with setting the Transform property. After that change, you also need to call NotifySceneNodeChange method on the changed SceneNode. For example: Code: var transformMatrix = Matrix.Scaling(1, _orangePyramidYScale, 1) *I have updated the ManuallyCreatedSceneNodes sample with sample code that shows how to change transformation. You can check the new content of the files on the sample project on GitHub: https://github.com/ab4d/Ab3d.DXEngine.Wpf.Samples/blob/master/Ab3d.DXEngine.Wpf.Samples/DXEngineAdvanced/ManuallyCreatedSceneNodes.xaml https://github.com/ab4d/Ab3d.DXEngine.Wpf.Samples/blob/master/Ab3d.DXEngine.Wpf.Samples/DXEngineAdvanced/ManuallyCreatedSceneNodes.xaml.cs RE: Moving and Efficient creation of SceneNodes - Marc - 06-11-2021 awesome thanks! i'll be back... hahaha |