Hi,
The question is pretty much in the title there. How can we access the touch controller positions. I just want to make my touch controllers follow the rendered touch controller objects. After that Im gonna replace the touch controllers with hands. Ive built hands in blender3d and can use those hands in Unity3d. Im using the transform.rotation.localeulerangles to move the joints/bones of the hands and trying to figure out how to make the collision with objects better. I want to move this project to ab3d engine now. When we are going to have the Bepu physics engine or Jitter physics engine demo incorporated in ab3d dxengine its gonna be even more awesome to interact with objects. In the meantime if its possible i just want the position of the controllers.
thank you.
nine
EDIT: nvm problem fixed... Windows 10 was lagging and my oculus rift tracker stands werent functionning properly. So in both programs unity3d and ab3d my oculus touch werent following the hand movements at all.
The question is pretty much in the title there. How can we access the touch controller positions. I just want to make my touch controllers follow the rendered touch controller objects. After that Im gonna replace the touch controllers with hands. Ive built hands in blender3d and can use those hands in Unity3d. Im using the transform.rotation.localeulerangles to move the joints/bones of the hands and trying to figure out how to make the collision with objects better. I want to move this project to ab3d engine now. When we are going to have the Bepu physics engine or Jitter physics engine demo incorporated in ab3d dxengine its gonna be even more awesome to interact with objects. In the meantime if its possible i just want the position of the controllers.
thank you.
nine
EDIT: nvm problem fixed... Windows 10 was lagging and my oculus rift tracker stands werent functionning properly. So in both programs unity3d and ab3d my oculus touch werent following the hand movements at all.

