10-11-2010, 03:03 PM
Hello everybody !
I downloaded viewer3ds (trial version).
I made two renderings : the first one with viewer3ds and the second one with 3DSMax with the attached files.
As you can see, some textures are missing.
Could you please explain these rendering differences ?
I downloaded many and many viewers and tried them with tens of samples.
Renderings seem to be very random.
For example, the car windshield transparency will be correctly rendered within a viewer and not rendered at all within another one.
My project is to build a C++ 3D engine to render and move 3D models.
My development toolkit is Visual Studio 9.0.
I made the choice using Direct3D and DirectSound but I can move to OpenGL if necessary.
I would appreciate the engine to be full compatible with .X (DirectX), .3ds, .obj, .ma and .dxf (and .max if possible) file types.
So, I am looking for SDK library to help me in this way.
I am on the verge to buy hundreds of 3D models but you'll understand that I need a reliable library for the rendering purpose.
Many thanks !
I downloaded viewer3ds (trial version).
I made two renderings : the first one with viewer3ds and the second one with 3DSMax with the attached files.
As you can see, some textures are missing.
Could you please explain these rendering differences ?
I downloaded many and many viewers and tried them with tens of samples.
Renderings seem to be very random.
For example, the car windshield transparency will be correctly rendered within a viewer and not rendered at all within another one.
My project is to build a C++ 3D engine to render and move 3D models.
My development toolkit is Visual Studio 9.0.
I made the choice using Direct3D and DirectSound but I can move to OpenGL if necessary.
I would appreciate the engine to be full compatible with .X (DirectX), .3ds, .obj, .ma and .dxf (and .max if possible) file types.
So, I am looking for SDK library to help me in this way.
I am on the verge to buy hundreds of 3D models but you'll understand that I need a reliable library for the rendering purpose.
Many thanks !

