04-10-2019, 02:48 PM 
		
	
	
		Hello Andrej, 
Thank you so much for your help so far. I am finding my way around your excellent tool. I am using the following code to highlight objects on the MouseMove event.
It works great until the object is one generated using the MeshBooleanOperations.Union
Before I used Union to join the 2, the individual TubeMesh objects were outlined with their yellow wire frame. Once I used Union to create a single object MeshUtils.GetPolygonPositions(hitBoxModel3D) now returns null. Is this expected? Am I doing something wrong? Can I make it work?
Regards,
Darren
	
	
	
Thank you so much for your help so far. I am finding my way around your excellent tool. I am using the following code to highlight objects on the MouseMove event.
Code:
       private void HighlightObject(GeometryModel3D hitBoxModel3D)
        {
            Point3DCollection polyPositions = MeshUtils.GetPolygonPositions(hitBoxModel3D);
            _multiLineVisual3D = new MultiLineVisual3D
            {
                Positions = polyPositions,
                LineColor = Colors.Yellow,
                LineThickness = 5
            };
            wireFrame3D.Children.Add(_multiLineVisual3D);
        }It works great until the object is one generated using the MeshBooleanOperations.Union
Code:
               var testCore3D = new Ab3d.Meshes.TubeMesh3D(new Point3D(xpos + 26, ypos, zpos), new Vector3D(1, 0, 0), 6, 0, 3, 0, 13, 30);
                var conetest1 = testCore3D.Geometry;
                testCore3D = new Ab3d.Meshes.TubeMesh3D(new Point3D(xpos + 36, ypos, zpos), new Vector3D(1, 0, 0), 3, 0, 6, 0, 7, 30);
                var conetest2 = testCore3D.Geometry;
                //Lets try union to make core a single object
                var someOtherCore = Ab3d.Utilities.MeshBooleanOperations.Union(conetest1, conetest2);
                var modeltest3D = new GeometryModel3D(someOtherCore, material);
                modeltest3D.BackMaterial = material;
                _model3DGroup.Children.Add(modeltest3D);Regards,
Darren

