changing material/texture at runtime
#1
Hello. I am new to WPF and am evaluating the reader3ds library for use with a mixed 2d/3d application. I have a 3d object which i was able to import from a 3ds file, with animation, using reader3ds - very easy! What I want to do now is to swap out the uvmapped texture on the fly, as a response to certain user input. Any help I could get with this would be very much appreciated!

P.S. - I understand that this might be a WPF question, not specifically related to your product. If so, I apologize if this thread is inappropriate.
  


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changing material/texture at runtime - by glindo - 07-29-2010, 08:18 PM

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