MISSING TEXTURES WITHIN VIEWER3DS
#1
Hello everybody !



I downloaded viewer3ds (trial version).
I made two renderings : the first one with viewer3ds and the second one with 3DSMax with the attached files.

As you can see, some textures are missing.

Could you please explain these rendering differences ?

I downloaded many and many viewers and tried them with tens of samples.
Renderings seem to be very random.
For example, the car windshield transparency will be correctly rendered within a viewer and not rendered at all within another one.


My project is to build a C++ 3D engine to render and move 3D models.
My development toolkit is Visual Studio 9.0.
I made the choice using Direct3D and DirectSound but I can move to OpenGL if necessary.

I would appreciate the engine to be full compatible with .X (DirectX), .3ds, .obj, .ma and .dxf (and .max if possible) file types.
So, I am looking for SDK library to help me in this way.

I am on the verge to buy hundreds of 3D models but you'll understand that I need a reliable library for the rendering purpose.

Many thanks !


Attached Files
.3ds   NEW_BUGA.3DS (Size: 209.45 KB / Downloads: 2)
  


Messages In This Thread
MISSING TEXTURES WITHIN VIEWER3DS - by mulfycrowh - 10-11-2010, 03:03 PM

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