TextFactory3D
#1
Code:
for (int i = 0; i < Saha_Sutun; i++)
                {
                    TextVisual3D text = new TextVisual3D();
                    text.Text = Convert.ToString(i + 1);
                    text.Position = new Point3D(Saha_X, Saha_Y, Saha_Z);
                    text.UpDirection = new Vector3D(1, 0, 0);
                    text.TextDirection = new Vector3D(0, 0, 1);
                    text.TextColor = Colors.Red;
                    text.FontSize = 1;
                    Saha_Z += 2;
                    visual3D.Children.Add(text);
                }
                for (int i = 0; i < Saha_Satir; i++)
                {

                    TextVisual3D text = new TextVisual3D();
                    text.Text = Degiskenler.SahaHarfler[i];
                    text.Position = new Point3D(satirx, Saha_Y, s2ny - 2);
                    text.UpDirection = new Vector3D(1, 0, 0);
                    text.TextDirection = new Vector3D(0, 0, 1);
                    text.TextColor = Colors.Red;
                    text.FontSize = 1;
                    satirx -= 2;
                    visual3D.Children.Add(text);
                }

Text Visual3D add this to my project. Adding different BoxMeshlerin environment. BoxMeshlerin is repeated until the width and height. But as the number of TextVisual3D performance is bad. Are there any suggestions for a solution?

Width=1,2,3,4,5,....
Height = A,B,C,D,E,...
  


Messages In This Thread
TextFactory3D - by skaya - 03-21-2013, 05:38 PM
RE: TextFactory3D - by abenedik - 03-22-2013, 03:04 PM

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