Special characters
#4
Why was performance bad with RenderTargetBitmap approche? This should be the most efficient approach - showing a texture on a plane (2 triangles) is a basic operation for graphics card.

Maybe you created too big texture - here the VisualBrush can provide some optimizations with caching textures.
Andrej Benedik
  


Messages In This Thread
Special characters - by LukaszW - 06-13-2013, 05:54 PM
RE: Special characters - by abenedik - 06-13-2013, 09:23 PM
RE: Special characters - by LukaszW - 06-14-2013, 09:03 AM
RE: Special characters - by abenedik - 06-14-2013, 01:58 PM
RE: Special characters - by LukaszW - 06-14-2013, 04:18 PM

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