06-14-2013, 01:58 PM
Why was performance bad with RenderTargetBitmap approche? This should be the most efficient approach - showing a texture on a plane (2 triangles) is a basic operation for graphics card.
Maybe you created too big texture - here the VisualBrush can provide some optimizations with caching textures.
Maybe you created too big texture - here the VisualBrush can provide some optimizations with caching textures.
Andrej Benedik

