Updating visuals created from MeshGeometry3D
#3
As promised, I have created a sample that shows different ways to do 3D morphing with WPF 3D and with DXEngine.

To check the sample, copy the two attached files into the Customizations folder of the DXEngine samples project. Then add the following line to the Samples.xml file:

<Sample Page="Customizations/OptimizedMeshMorphing.xaml" Title="Optimized Mesh morphing" IsNew="True" Description=""/>

After that you can run the "Optimized Mesh morphing" sample.


The sample shows how to optimize object morphing by using low level DXEngine objects and also how to use unsafe code to further improve morphing performance.


Attached Files
.xaml   OptimizedMeshMorphing.xaml (Size: 3.79 KB / Downloads: 2)
.cs   OptimizedMeshMorphing.xaml.cs (Size: 32.38 KB / Downloads: 4)
Andrej Benedik
  


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RE: Updating visuals created from MeshGeometry3D - by abenedik - 01-01-2017, 11:39 PM

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