04-13-2017, 09:46 AM
If you do not need to change the cylinders after they are created, you can get an additional performance improvement if you group all the cylinderGeometry objects into one Model3DGroup and Freeze the Model3DGroup at the end.
This performance tip is very noticeable when using Ab3d.DXEngine (DirectX 11 rendering engine) - in this case you could probably render hundred thousands cylinders.
This performance tip is very noticeable when using Ab3d.DXEngine (DirectX 11 rendering engine) - in this case you could probably render hundred thousands cylinders.
Andrej Benedik

