05-11-2017, 03:34 PM
I have understood your example, but I am thinking to simpler API. Any change to have a Material like this?
<ShaderMaterial PixelShader="mypixelshader.hlsl" VertexShader="myvertexshader.hlsl" />
With automatic shader compilation/caching and a way to pass parameters of Shaders with Data Binding from XAML?
Thank you
Leonardo
<ShaderMaterial PixelShader="mypixelshader.hlsl" VertexShader="myvertexshader.hlsl" />
With automatic shader compilation/caching and a way to pass parameters of Shaders with Data Binding from XAML?
Thank you
Leonardo

