Adding a Shader to a ModelVisual3D
#4
I have understood your example, but I am thinking to simpler API. Any change to have a Material like this?

<ShaderMaterial PixelShader="mypixelshader.hlsl" VertexShader="myvertexshader.hlsl" />

With automatic shader compilation/caching and a way to pass parameters of Shaders with Data Binding from XAML?

Thank you
Leonardo
  


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Adding a Shader to a ModelVisual3D - by leonardo - 05-02-2017, 10:18 AM
RE: Adding a Shader to a ModelVisual3D - by leonardo - 05-11-2017, 03:34 PM

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