Techniques and Passes
#1
Is there a way to use techniques and passes identified in an FX file?  Currently I am using 3 separate shaders as follows:

                dxDevice.EffectsManager.GetShaders(
    "MeshNormalColorShader.vs", "MeshNormalColorShader.gs", "MeshNormalColorShader.ps", vertexLayoutDesc,
    out _vertexShaderSharedResource, out _geometryShaderSharedResource, out _pixelShaderSharedResource, out _inputLayoutSharedResource,
    throwExceptionIfShadersNotFound: true);
            }
            catch(Exception e)
            {
                MessageBox.Show(e.Message); 
            }

However, it would be nice to have something like this:

dxDevice.EffectsManager.GetTechnique("MeshNormalTechnique", "file_name.fx", techniqueSharedResource);

Where the technique could contain multiple passes that constant buffer changes and/or blend & stencil setting changes.
  


Messages In This Thread
Techniques and Passes - by jgraham - 06-15-2017, 04:34 PM
RE: Techniques and Passes - by abenedik - 06-19-2017, 09:59 AM
RE: Techniques and Passes - by jgraham - 06-22-2017, 03:14 PM
RE: Techniques and Passes - by abenedik - 06-23-2017, 10:13 PM
RE: Techniques and Passes - by jgraham - 06-23-2017, 10:18 PM
RE: Techniques and Passes - by jgraham - 06-26-2017, 08:34 PM
RE: Techniques and Passes - by abenedik - 06-26-2017, 10:15 PM

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