06-22-2017, 03:14 PM
(06-19-2017, 09:59 AM)abenedik Wrote: The current version of DXEngine require a little bit more work to create custom effects. An advantage of this is that this gives you better performance.
Anyway, for the future I plan to provide an easier way to add custom effects - something that will be more like in the XNA.
Do you have a timeline on this? In the mean time what is the best way to add multiple passes? Looks like the MeshObjectNode can accept multiple materials...
MeshObjectNode(MeshBase mesh, Material[] materials);
Would you recommend using that to simulate multiple passes or multiple meshobjectnodes with the same mesh?

