Techniques and Passes
#3
(06-19-2017, 09:59 AM)abenedik Wrote: The current version of DXEngine require a little bit more work to create custom effects. An advantage of this is that this gives you better performance.

Anyway, for the future I plan to provide an easier way to add custom effects - something that will be more like in the XNA.

Do you have a timeline on this?  In the mean time what is the best way to add multiple passes?  Looks like the MeshObjectNode can accept multiple materials...
MeshObjectNode(MeshBase mesh, Material[] materials);

Would you recommend using that to simulate multiple passes or multiple meshobjectnodes with the same mesh?
  


Messages In This Thread
Techniques and Passes - by jgraham - 06-15-2017, 04:34 PM
RE: Techniques and Passes - by abenedik - 06-19-2017, 09:59 AM
RE: Techniques and Passes - by jgraham - 06-22-2017, 03:14 PM
RE: Techniques and Passes - by abenedik - 06-23-2017, 10:13 PM
RE: Techniques and Passes - by jgraham - 06-23-2017, 10:18 PM
RE: Techniques and Passes - by jgraham - 06-26-2017, 08:34 PM
RE: Techniques and Passes - by abenedik - 06-26-2017, 10:15 PM

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