Techniques and Passes
#6
I am using MeshNormalEffect.cs and am able to break on ApplyMaterial, however when I implement the interface GetRequiredRenderingPassesCount is never called.


Code:
public class MeshNormalColorEffect : Ab3d.DirectX.Effect, Ab3d.DirectX.IMultiPassEffect
{
...
        public int GetRequiredRenderingPassesCount(IList<ILight> lights, RenderingContext renderingContext)
        {
            throw new NotImplementedException();
        }

        public virtual void ApplyRenderingPass(int renderingPassIndex, RenderingContext renderingContext)
        {
            throw new NotImplementedException();
        }
}



Is there something else I need to call in order to enable passes?
  


Messages In This Thread
Techniques and Passes - by jgraham - 06-15-2017, 04:34 PM
RE: Techniques and Passes - by abenedik - 06-19-2017, 09:59 AM
RE: Techniques and Passes - by jgraham - 06-22-2017, 03:14 PM
RE: Techniques and Passes - by abenedik - 06-23-2017, 10:13 PM
RE: Techniques and Passes - by jgraham - 06-23-2017, 10:18 PM
RE: Techniques and Passes - by jgraham - 06-26-2017, 08:34 PM
RE: Techniques and Passes - by abenedik - 06-26-2017, 10:15 PM

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