11-29-2017, 08:46 PM
This is not supported by EventManager3D.
But you can achieve this by using standard WPF 3D hit-testing where you specify a callback method that is called on each hit object - in this method you can specify if hit testing can stop or is continued. When you continue hit testing you can get all the hit objects.
See more here:
https://blogs.msdn.microsoft.com/wpf3d/2...t-testing/
But you can achieve this by using standard WPF 3D hit-testing where you specify a callback method that is called on each hit object - in this method you can specify if hit testing can stop or is continued. When you continue hit testing you can get all the hit objects.
See more here:
https://blogs.msdn.microsoft.com/wpf3d/2...t-testing/
Andrej Benedik

