MultiPolyLineVisual3D and hit test area
#1
I was wondering if there is a convenient way of increasing the hit test area of a MultiPolyLineVisual3D?  The only solution i can think of is to duplicate the MultiPolyLineVisual3D and make this duplicated line transparent with a bigger LineThickness and use this for handling mouse over/click events and then perform actions on the associated visible line.  I'm using the EventManager3D for event handling. The problem with this is doubles the number of lines I have on screen which adds overhead.
  


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MultiPolyLineVisual3D and hit test area - by tim.rutter - 01-05-2018, 11:57 AM

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