01-31-2018, 12:31 PM
I am adding support for PBR (Physically-based rendering) materials - for metalness workflow.
This will allow you to use materials with:
- diffuse texture (base color / albedo) or color
- metalness texture or float value
- roughness texture or float value
- normal map (optional)
- environmental map (optional)
This will allow you to use materials with:
- diffuse texture (base color / albedo) or color
- metalness texture or float value
- roughness texture or float value
- normal map (optional)
- environmental map (optional)
Andrej Benedik

