Apply PixelEffect to VertexColorMaterial
#7
I am adding support for PBR (Physically-based rendering) materials - for metalness workflow.

This will allow you to use materials with:
- diffuse texture (base color / albedo) or color
- metalness texture or float value
- roughness texture or float value
- normal map (optional)
- environmental map (optional)
Andrej Benedik
  


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RE: Apply PixelEffect to VertexColorMaterial - by abenedik - 01-31-2018, 12:31 PM

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