02-23-2018, 03:38 AM
Hello, I've just discovered your product and am still trialling it.
My application is tied to winforms and I'm trying to understand how things work there vs wpf. I've gotten things working by rendering a dxscene directly to a Panel, but it seems the event manager 3d in powertoys tools expects a viewport3d, and from the looks of the examples, I need to maintain both a dxscene AND the wpf scenegraph with modelVisual3d objects, is this correct?
Is there any way to perform ray casting on objects in the dxscene without having to maintain parallel wpf data structures - which I assume would consume twice as much memory and take twice as long to generate geometry.
My application is tied to winforms and I'm trying to understand how things work there vs wpf. I've gotten things working by rendering a dxscene directly to a Panel, but it seems the event manager 3d in powertoys tools expects a viewport3d, and from the looks of the examples, I need to maintain both a dxscene AND the wpf scenegraph with modelVisual3d objects, is this correct?
Is there any way to perform ray casting on objects in the dxscene without having to maintain parallel wpf data structures - which I assume would consume twice as much memory and take twice as long to generate geometry.

