Text in DXScene using WpfModelVisual3DNode and TextVisual3D
#3
Fantastic, that works, thanks.

Do you have any idea about the performance of your text visual as compared to adding lines of similar complexity?

Put another way, if I created a ScreenSpaceLineNode with a ScreenSpaceLineMesh using the exact same geometry as the text visual, would one perform better than the other?

Thanks!
  


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RE: Text in DXScene using WpfModelVisual3DNode and TextVisual3D - by Hamish - 02-27-2018, 01:43 AM

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