Text in DXScene using WpfModelVisual3DNode and TextVisual3D
#5
Fantastic, thanks so much for the info. In my situation I have potentially thousands of individual text scene nodes and it seems quite slow. I think it is the text that is slowing it down although I'm not 100% sure about that yet, I'm focussing elsewhere.

The text for each node is quite small (maybe 2-4 lines each with up to 4 numeric characters) but there may be up to 5000 of them.

Anyway, I'll take a look at the lower level API and see how I go.
  


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RE: Text in DXScene using WpfModelVisual3DNode and TextVisual3D - by Hamish - 02-27-2018, 10:40 AM

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