Un-parented MeshObjectNode being disposed?
#1
I've removed a MeshObjectNode instance from it's parent, and when I call DXScene.RenderScene, the MeshObjectNode's gets disposed.

I'm definitely not calling dispose. When I add a Disposing event handler and set a breakpoint in it to see the callstack, it seems to be coming from the DXScene.RenderScene method.

Is this expected? How can I stop this MeshObjectNode from being disposed? I want to keep the node around and attach/remove this node from the DXScene as necessary.
  


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Un-parented MeshObjectNode being disposed? - by Hamish - 03-04-2018, 08:00 AM

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