03-04-2018, 11:42 PM
Looks like the same things happens if I change the "IsActive" property to false. Is this to be expected? The docs simply say that the "IsActive" property controls an object's visibility in the scene.
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Un-parented MeshObjectNode being disposed?
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Un-parented MeshObjectNode being disposed? - by Hamish - 03-04-2018, 08:00 AM
RE: Un-parented MeshObjectNode being disposed? - by Hamish - 03-04-2018, 11:42 PM
RE: Un-parented MeshObjectNode being disposed? - by abenedik - 03-07-2018, 12:37 PM
RE: Un-parented MeshObjectNode being disposed? - by Hamish - 03-08-2018, 01:21 AM
RE: Un-parented MeshObjectNode being disposed? - by abenedik - 03-09-2018, 12:45 PM
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