Un-parented MeshObjectNode being disposed?
#2
Looks like the same things happens if I change the "IsActive" property to false. Is this to be expected? The docs simply say that the "IsActive" property controls an object's visibility in the scene.
  


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RE: Un-parented MeshObjectNode being disposed? - by Hamish - 03-04-2018, 11:42 PM

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