Get 2D representation of geometries/models that intersect a plane
#1
Suppose I have a programmatically constructed 3D model containing some geometries that tessellate together.

I'm retrieving data from a SQL Server database as WKT from geometry-type fields, getting the co-ordinates, creating List<Point> objects, extruding them, then performing subtractions based on chronological order.

The "Slice" related methods in Ab3d.Utilities all deal with returning 3D data that exists in front of and/or behind the plane in question, which gets me part-way where I want to go, but what I'd really like to do is return a 2D representation of the geometry that exists at the exact location of the plane. A zero-thickness slice, if that makes sense.

E.g.

Start with a shape having a recess.

[Image: https://i.imgur.com/LavF8XW.png]

Add a shape that tessellates into that recess.

[Image: https://i.imgur.com/kNzYLOo.png]

I need to select an arbitrary plane (elevation planes in my application)...

[Image: https://i.imgur.com/FH4ylVf.png]

...and get back a list of 2D geometry based on where the 3D geometry cross the plane.

[Image: https://i.imgur.com/9vwed7s.png]

Ideally the result is a collection of 2D shape objects that contain references back to the original 3D objects. I have a custom class that extends ModelVisual3D and stores metadata from the SQL Server database about what the shapes represent.

Any ideas?
  


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Get 2D representation of geometries/models that intersect a plane - by seesixtyfour - 07-06-2018, 01:54 AM

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