Transparency order problem on png textures
#6
I have managed to get around this issue by other means, instead of using a plane and depend on the transparent part of the png to be rendered as transparent, I have created a mesh that exactly matches the shape of the non-transparent parts of the png. this then makes it possible to just put the points at the start of the visual3d list and avoid using the transparency sorter as you suggest.
  


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RE: Transparency order problem on png textures - by tim.rutter - 02-22-2019, 12:05 PM

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