07-20-2019, 03:04 AM
Thanks again for your prompt reply. This has helped my project immensely.
The orthographic camera type is clearly the the way to go. I have one last question and then we can close this. I replaced the CameraTypeSample.xaml in the "Orthographic Camera" sample project with the attached version of CameriaTypeSample.xaml. When I now execute and move the mouse around a while with the left button held down, I get the display as shown in screenshot7. Notice that the display planes are banked. Then when I move the planes so that they are no longer banked, I get screenshot8. In screenshot8, the 3D effect, i.e. the visual perspective is lost. What I would like is no banking and yet still have the 3D effect as shown in screenshot9 (I artificially rotated screenshot9 using an image editor). This must require some kind of camera setting but I can't figure out which one.
The orthographic camera type is clearly the the way to go. I have one last question and then we can close this. I replaced the CameraTypeSample.xaml in the "Orthographic Camera" sample project with the attached version of CameriaTypeSample.xaml. When I now execute and move the mouse around a while with the left button held down, I get the display as shown in screenshot7. Notice that the display planes are banked. Then when I move the planes so that they are no longer banked, I get screenshot8. In screenshot8, the 3D effect, i.e. the visual perspective is lost. What I would like is no banking and yet still have the 3D effect as shown in screenshot9 (I artificially rotated screenshot9 using an image editor). This must require some kind of camera setting but I can't figure out which one.

