join meshes
#8
The transformation does not change the position in the MeshGeometry3D - it is send to the graphics card with the positions and then the graphics card applies the transformation in a shader when the 3D objects is rendered. Therefore it is much faster to change transformation then to change the positions. 

But for your case you can manually change the positions when you copy them from the original MeshGeometry3D to the actual one.
Andrej Benedik
  


Messages In This Thread
join meshes - by kreativasas - 12-13-2019, 12:01 PM
RE: join meshes - by abenedik - 12-13-2019, 04:51 PM
RE: join meshes - by kreativasas - 12-13-2019, 06:06 PM
RE: join meshes - by abenedik - 12-15-2019, 09:52 PM
RE: join meshes - by kreativasas - 12-18-2019, 12:17 PM
RE: join meshes - by abenedik - 12-19-2019, 12:38 PM
RE: join meshes - by kreativasas - 12-23-2019, 12:12 PM
RE: join meshes - by abenedik - 12-23-2019, 04:54 PM
RE: join meshes - by kreativasas - 12-27-2019, 11:02 AM
RE: join meshes - by abenedik - 12-30-2019, 11:16 AM

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