03-17-2020, 02:09 PM
Yes, all the transparent geometry is in DXScene.TransparentRenderingQueue - you can skip rendering them into object_id texture.
When going through all RenderingQueues you can also check the ContainsTransparentObjects property - if it is true, then this queue contains transparent objects (currently only DXScene.TransparentRendering).
When going through all RenderingQueues you can also check the ContainsTransparentObjects property - if it is true, then this queue contains transparent objects (currently only DXScene.TransparentRendering).
Andrej Benedik

