06-08-2020, 11:07 AM
(06-08-2020, 10:45 AM)kreativasas Wrote: Hi,
I have a problem to solve:
I do a transform (rotation) on some position of a mesh and after the transformation i can see some holes on the mesh.
There is a way to fill the holes created by the rotation?
Try to set the "BackMaterial" Property.
Code:
YourVisual.BackMaterial = YourVisual.Material ;
