Multiple scenes
#5
Because there is only one instance of each 3D objects, you cannot set different values for IsVisible for each view.

But you can create the child DXViewportView objects with useMasterRenderingSteps parameter set to false. This will create RenderingSteps for each child DXViewportView.DXScene object. After that you can use the FilterObjectsFunction to filter which objects to render (if the Func<RenderablePrimitiveBase, bool> returns false, then rendering of the objects is skipped). Note that this Func gets a RenderablePrimitiveBase as parameter (and not SceneNode objects). But you can usually get the SceneNode with checking the value of the RenderablePrimitiveBase.OriginalObject.
Andrej Benedik
  


Messages In This Thread
Multiple scenes - by janovrom - 07-02-2020, 09:29 AM
RE: Multiple scenes - by abenedik - 07-02-2020, 10:27 AM
RE: Multiple scenes - by abenedik - 07-22-2020, 03:59 PM
RE: Multiple scenes - by janovrom - 07-22-2020, 04:11 PM
RE: Multiple scenes - by abenedik - 07-22-2020, 04:22 PM
RE: Multiple scenes - by janovrom - 07-23-2020, 09:03 AM
RE: Multiple scenes - by abenedik - 07-23-2020, 11:12 AM
RE: Multiple scenes - by janovrom - 07-27-2020, 10:36 AM
RE: Multiple scenes - by abenedik - 07-27-2020, 11:03 AM
RE: Multiple scenes - by janovrom - 08-10-2020, 01:50 PM

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