What is the purpose behind TargetPositionCamera.Distance? When I use it with distance of 10 in the MultiDXViewportViews.Samples.xaml.cs it creates unwanted results. If you look at the attachment, you can see it's weirdly clipped. It does not seem to happen when using standard single view or multiple DXScenes. The near and far plane seem to be automaticaly adjusted.
Is it possible to access the current rendering scene in RenderObjectsRenderingStep.FilterRenderingQueuesFunction? For example to filter some helper objects.
Is it possible to access the current rendering scene in RenderObjectsRenderingStep.FilterRenderingQueuesFunction? For example to filter some helper objects.

