09-11-2020, 06:10 PM
Hi,
It's actually correct behavior. You are combining rotations and that operation is not commutative (it's order dependent). Transform3D is also represented by a matrix and Transform3DGroup uses matrix multiplication, again that is not commutative operation.
It's actually correct behavior. You are combining rotations and that operation is not commutative (it's order dependent). Transform3D is also represented by a matrix and Transform3DGroup uses matrix multiplication, again that is not commutative operation.

