BoxVisual3D AxisAngleRotation3D problem
#2
Hi,

It's actually correct behavior. You are combining rotations and that operation is not commutative (it's order dependent). Transform3D is also represented by a matrix and Transform3DGroup uses matrix multiplication, again that is not commutative operation.
  


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RE: BoxVisual3D AxisAngleRotation3D problem - by janovrom - 09-11-2020, 06:10 PM

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