(03-09-2021, 12:16 AM)abenedik Wrote: It is hard to say what could be the cause of the problem. But a common problem with using multiple transformations is that the transformation are not defined in the correct order - if you use Transform3DGroup to group translate, scale and rotate, you need to define them in the correct order:
1) scale,
2) rotate,
3) translate
If you change the order, then the final transformation is not correct.
PS: If you have solved the problem that is described in your "Overlay Viewport Black" post, then please reply to the post with more information about the solution.
Sorry i did not make myself clear all movements work perfectly on my models, what i was asking was the rotate widget seems to have a 'fixed' axis and does not match the model rotating, unless i have done something wrong.
i.e my model loads in facing forward on Z if i rotate on the Y and put the face of the model facing to the right i would assume the rotate widget would also rotate to the same point of the model.
i have also managed to get the vectors into textboxes, any tips on allowing a user to type in X,Y,Z into the boxes and moving the model with direct input as well as the widget for fine tuning ?
Kevan Hampson

