05-05-2021, 10:50 AM
You can use TransformMeshGeometry3D method to transform the positions of the MeshGeometry3D before you call the MeshBooleanOperations.Intersect:
Code:
var transformedMesh = MeshUtils.TransformMeshGeometry3D(originalMeshGeometry3D, transform, transformNormals: false);
Andrej Benedik

