06-01-2021, 11:13 PM
First of all thanks for the quick response!
I did not see the examples down below, you pointed me to the right direction.
Essentially the problem are the texture coordinates, I realized AB4D was throwing an exception:
I guess, even if no texture is applied to the Mesh it still requires to have all the texture coordinates for each point (I am guessing that the Vertex definition on DirectX has the texture coordinates even if not used?).
Do you think there is a lot of overhead on that? Is it tunable? Just asking because the CADs usually do not have textures but just solid colors.
I did not see the examples down below, you pointed me to the right direction.
Essentially the problem are the texture coordinates, I realized AB4D was throwing an exception:
Quote:Exception
Exception thrown: 'System.Exception' in Ab3d.DXEngine.dll ("TextureCoordinates count is not the same as positions count")
System.Exception
I guess, even if no texture is applied to the Mesh it still requires to have all the texture coordinates for each point (I am guessing that the Vertex definition on DirectX has the texture coordinates even if not used?).
Do you think there is a lot of overhead on that? Is it tunable? Just asking because the CADs usually do not have textures but just solid colors.

