DXEngine material differences
#3
So the specular map defines an intensity of some multiplier. Is it multiplying the resulting specular power, or is it modifying the shininess. Like 
1. specular = pow(specAngle, shininess) * intensity;
or
2. specular = pow(specAngle, shininess * intensity);
or even
3. specular = pow(specAngle, intensity);
  


Messages In This Thread
DXEngine material differences - by janovrom - 07-28-2021, 11:25 AM
RE: DXEngine material differences - by abenedik - 07-28-2021, 09:53 PM
RE: DXEngine material differences - by janovrom - 07-29-2021, 02:30 PM

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