08-20-2021, 04:06 PM
You can check the Tag on the MeshObjectNode inside your FilterObjectsFunction - for example:
Code:
private static bool FilterObjectsByTagFunction(RenderablePrimitiveBase renderablePrimitiveBase)
{
var originalSceneNode = renderablePrimitiveBase.OriginalObject as SceneNode;
if (originalSceneNode != null)
{
var tag = originalSceneNode.Tag;
return true; // Add check
}
return false;
}
Andrej Benedik

