Shared tag between SceneNode and RenderablePrimitiveBase
#2
You can check the Tag on the MeshObjectNode inside your FilterObjectsFunction - for example:

Code:
private static bool FilterObjectsByTagFunction(RenderablePrimitiveBase renderablePrimitiveBase)
{
    var originalSceneNode = renderablePrimitiveBase.OriginalObject as SceneNode;
    if (originalSceneNode != null)
    {
        var tag = originalSceneNode.Tag;
        return true; // Add check
    }

    return false;
}
Andrej Benedik
  


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RE: Shared tag between SceneNode and RenderablePrimitiveBase - by abenedik - 08-20-2021, 04:06 PM

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