09-03-2021, 12:07 PM
Great idea to use ModelIterator.IterateGeometryModel3DObjects to invert the orientation of triangles in the meshGeometry3D.TriangleIndices.
One small comment: you can use "i+=3" instead of "i++" and remove the "if ((i % 3) == 0)" then.
Thank you for sharing the code for the solution.
One small comment: you can use "i+=3" instead of "i++" and remove the "if ((i % 3) == 0)" then.
Thank you for sharing the code for the solution.
Andrej Benedik

