06-05-2023, 10:51 AM
Hi, Thanks for the response.
I *think* I just need some help in porting over the code for setting the view/projection matrix - or similar.
Opencv gives us the rotation and translation vector for the pose of the camera. In Opengl, these can just be manipulated a little to build matricies for adjusting the view/projection matrix. But I can't see how to do this in AB4D.
I can however get the roll/pitch/yaw and position for the camera, but again, not sure how to get these values to work with any of the cameras available.
I've sent a request to AB4D contact page about purchasing support. Maybe we move the conversation there?
I *think* I just need some help in porting over the code for setting the view/projection matrix - or similar.
Opencv gives us the rotation and translation vector for the pose of the camera. In Opengl, these can just be manipulated a little to build matricies for adjusting the view/projection matrix. But I can't see how to do this in AB4D.
I can however get the roll/pitch/yaw and position for the camera, but again, not sure how to get these values to work with any of the cameras available.
I've sent a request to AB4D contact page about purchasing support. Maybe we move the conversation there?

