Matrix camera (for augmented reality app)
#3
Hi, Thanks for the response.

I *think* I just need some help in porting over the code for setting the view/projection matrix - or similar. 

Opencv gives us the rotation and translation vector for the pose of the camera.  In Opengl, these can just be manipulated a little to build matricies for adjusting the view/projection matrix. But I can't see how to do this in AB4D.

I can however get the roll/pitch/yaw and position for the camera, but again, not sure how to get these values to work with any of the cameras available.

I've sent a request to AB4D contact page about purchasing support. Maybe we move the conversation there?
  


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RE: Matrix camera (for augmented reality app) - by SLH - 06-05-2023, 10:51 AM

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