How detect the mouse 3D position on a viewPort 3D?
#3
Thank you for this great answer. But, if I don't have a object to relate the hit testing?
I drag the mouse to the viewPort, on the screen, and if I won't hit an object created, I will not have a 3d position.
  


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RE: How detect the mouse 3D position on a viewPort 3D? - by Onisim - 07-10-2023, 03:04 PM

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