04-05-2024, 09:55 AM
HeightMapVisual3D requires a 2D array of height values.
There is currently no option to triangulate a list of points into triangles.
If your positions are evenly spaced in a grid, then you can try to get the height value from each of the positions and set that to the 2D array. For example, you can convert y coordinate into height and then get the two indexes in the 2D array from x and y coordinates.
If you just want to show 3D positions as point cloud, then can show that by using Ab3d.DXEngine's PixelsVisual3D.
There is currently no option to triangulate a list of points into triangles.
If your positions are evenly spaced in a grid, then you can try to get the height value from each of the positions and set that to the 2D array. For example, you can convert y coordinate into height and then get the two indexes in the 2D array from x and y coordinates.
If you just want to show 3D positions as point cloud, then can show that by using Ab3d.DXEngine's PixelsVisual3D.
Andrej Benedik

