Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PixelsNode - Get Closest Position
#2
Ab3d.a DXEngine also supports rendering VertexId bitmap that is in most cases even faster than using OptimizedPointMesh - see the "Ab3d.DXEngine hit testing / Using VertexId Bitmap" sample.

But Ab4d.SharpEngine supports neither OptimizedPointMesh nor VertexId bitmap for point clouds.

However, adding support for VertexId bitmap can be implemented quite easily. If you want, then I may be able to prepare a new pre-release version of Ab4d.SharpEngine with that for you. First, I need to release the first web version of Ab4d.SharpEngine, then I can start working on that feature. Maybe you can already get a new pre-release version next week.
Andrej Benedik
  


Messages In This Thread
PixelsNode - Get Closest Position - by ethang - 08-27-2025, 05:09 PM
RE: PixelsNode - Get Closest Position - by abenedik - 09-22-2025, 02:08 PM
RE: PixelsNode - Get Closest Position - by ethang - 09-24-2025, 10:46 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)