09-22-2025, 02:08 PM
Ab3d.a DXEngine also supports rendering VertexId bitmap that is in most cases even faster than using OptimizedPointMesh - see the "Ab3d.DXEngine hit testing / Using VertexId Bitmap" sample.
But Ab4d.SharpEngine supports neither OptimizedPointMesh nor VertexId bitmap for point clouds.
However, adding support for VertexId bitmap can be implemented quite easily. If you want, then I may be able to prepare a new pre-release version of Ab4d.SharpEngine with that for you. First, I need to release the first web version of Ab4d.SharpEngine, then I can start working on that feature. Maybe you can already get a new pre-release version next week.
But Ab4d.SharpEngine supports neither OptimizedPointMesh nor VertexId bitmap for point clouds.
However, adding support for VertexId bitmap can be implemented quite easily. If you want, then I may be able to prepare a new pre-release version of Ab4d.SharpEngine with that for you. First, I need to release the first web version of Ab4d.SharpEngine, then I can start working on that feature. Maybe you can already get a new pre-release version next week.
Andrej Benedik

