10-01-2025, 07:18 PM
I am facing the rendering of a scene with many, many triangles
I cannot do mesh instancing as elements are not the same
I cannot merge the meshes as I would loose individual elements selection
... and I am getting low performance on camera operations
Is it possible to do frustum culling so the engine is not rendering elements outside the visible area?
In case not, what other advices can you give me?
Thanks in advance
I cannot do mesh instancing as elements are not the same
I cannot merge the meshes as I would loose individual elements selection
... and I am getting low performance on camera operations
Is it possible to do frustum culling so the engine is not rendering elements outside the visible area?
In case not, what other advices can you give me?
Thanks in advance

