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Frustrum Culling
#1
I am facing the rendering of a scene with many, many triangles
I cannot do mesh instancing as elements are not the same
I cannot merge the meshes as I would loose individual elements selection

... and I am getting low performance on camera operations

Is it possible to do frustum culling so the engine is not rendering elements outside the visible area?

In case not, what other advices can you give me?

Thanks in advance
  


Messages In This Thread
Frustrum Culling - by BiMMate - 10-01-2025, 07:18 PM
RE: Frustrum Culling - by abenedik - 10-02-2025, 01:49 PM

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