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InputEventsManager.PointerExited not fired
#4
I understand now. I have checked the code and there was a bug that prevented calling PointerExited event when no object was hit. I have fixed that so the next version that will be released next month will have that fixed.

Until then, the workaround is to use platform's events, for example, if you are using Avalonia, you can use:
Code:
MainSceneView.PointerEntered += OnPointerEntered;
MainSceneView.PointerExited += OnPointerExited;
Andrej Benedik
  


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RE: InputEventsManager.PointerExited not fired - by abenedik - 02-23-2026, 10:07 AM

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