01-11-2010, 09:01 PM
Greetings,
I am working on a project that requires the use of morph targets. I presently have an implementation that is working based on a game engine, but I am trying to shed that and move to a XAML based WPF viewer.
How does the Viewer3ds deal with morph targets defined in 3D Studio Max when exporting to XAML? Are the morphs treated as vertex transforms? Are there base classes for the transforms that are defined by the Reader3ds library that could be the basis for a vertex style morph technique?
Cordially,
JoeEngineer
Eugene, OR
I am working on a project that requires the use of morph targets. I presently have an implementation that is working based on a game engine, but I am trying to shed that and move to a XAML based WPF viewer.
How does the Viewer3ds deal with morph targets defined in 3D Studio Max when exporting to XAML? Are the morphs treated as vertex transforms? Are there base classes for the transforms that are defined by the Reader3ds library that could be the basis for a vertex style morph technique?
Cordially,
JoeEngineer
Eugene, OR

