Camera for "drivers view" on vehicle model
#1
During the last days, I've tried to use several options, but I'm still not sure which could be best ...

Main problem: Vehicle model is driving, realized by updating the center positions for model parts (some BoxVisual3D and TubeVisual3D objects.

Vehicle direction is simply done with the Transform property, by using RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0.0, 0.0, 1.0), 0.0), new Point3D(0.0, 0.0, 0.0)) ...

Maybe better options are possible, but anyway, it works. :-)

But I still don't know which camera option could be the best idea to realize some kind of "drivers view" ...

In theory, FirstPersonCamera should be first choice option, isn't it?

Its position can easily be updated, most important. :-)

But how can I adapt its direction related to the vehicle?

While XYZ dimensions in Viewport3D are different from real-life (geodetic) XYZ dimensions, the Heading property is unfortunately not usable to do this ...

Are there any other ideas or options to realize such kind of "drivers view"?

Thanks a lot in advance!

Best regards,
Hagen


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Camera for "drivers view" on vehicle model - by HFP - 02-21-2017, 12:16 AM

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