11-30-2017, 12:40 PM
Hi,
Hopefully someone can help me with this.
I want to display what is essentially a heightmap, but with holes where there is no data. Is there anyway to delete bits of the mesh?
I am currently using HeightMapVisual3D, but I have to fully populate the values I give to it. If my data contains NaN (for example) it would be great to have no triangles generated.
If not, is there is a nice example of how to create a mesh, or large array of triangles, manually. Just like with HeightMapVisual3D I will need to shade based on height value. If I need to go this route, are there any performance tips I should be looking at for large meshes (100s thousands of height values)?
Any help greatly appreciated.
cheers,
SLH
Hopefully someone can help me with this.
I want to display what is essentially a heightmap, but with holes where there is no data. Is there anyway to delete bits of the mesh?
I am currently using HeightMapVisual3D, but I have to fully populate the values I give to it. If my data contains NaN (for example) it would be great to have no triangles generated.
If not, is there is a nice example of how to create a mesh, or large array of triangles, manually. Just like with HeightMapVisual3D I will need to shade based on height value. If I need to go this route, are there any performance tips I should be looking at for large meshes (100s thousands of height values)?
Any help greatly appreciated.
cheers,
SLH