Text in DXScene using WpfModelVisual3DNode and TextVisual3D
#6
The best way to see why the performance is not good is to use DXEngineSnoop tool (see also https://www.ab4d.com/DirectX/3D/Diagnostics.aspx) - if the DrawRenderTime is big, then the time to execute all draw calls is long - in this case, it is recommended to try to reduce the number of objects. Maybe you can combine some texts into one object.
Andrej Benedik
  


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RE: Text in DXScene using WpfModelVisual3DNode and TextVisual3D - by abenedik - 02-27-2018, 11:04 AM

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